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Ableton Bouncing Delay v.5.0

Max for Live Device (.amxd file) |  When delay becomes motion

A conventional delay repeats a sound at a stable interval. A bounce is different. The distance between events changes, and that changing spacing becomes part of the rhythm itself. Bouncing Delay is built around that idea, turning a single sound into a finite sequence of 32 taps whose timing can tighten into a faster cluster, remain evenly spaced, or open outward into a progressively slower pattern.

Rather than asking you to program dozens of individual tap times, Bouncing Delay reduces the shape of the whole sequence to a small set of decisions. Set the first delay time, then use Curve to bend the spacing of every following repeat. The result is a delay that behaves less like a static echo and more like a piece of temporal motion that can be shaped around a drum hit, vocal fragment, synth stab, transition, or resampled texture.

Shape the trajectory, not every tap

The central relationship is between 1stDelay and Curve. 1stDelay establishes where the sequence begins and sets its overall time scale. Curve then changes the geometry of the entire 32 tap pattern. At a Curve value of 1, the taps form a regular series. Move Curve below 1 and the later taps become progressively closer together, creating an acceleration like increase in density. Move it above 1 and the later taps spread farther apart, producing a sequence that opens out over time.

This is not a conventional feedback echo. Bouncing Delay does not build its identity by repeatedly feeding a delayed signal back into itself. Instead, it constructs a finite multi tap pattern. That difference matters in practice because the rhythm of the repeats can be designed directly, without relying on the decay behavior of a feedback loop. Once the timing feels right, Dry/Wet places the effect around the original signal and Level sets the final output balance.

A different way to make rhythm from one sound

A single transient can become a rising burst before a transition. A short vocal or percussion hit can spread into a widening sequence that leaves more space between each event. With Curve at 1, the same device can work as a straightforward regular multi tap delay, which makes it easy to begin from a predictable pattern and then push the timing into less conventional territory.

The useful part is not complexity for its own sake. The entire repeat structure remains connected to a few controls, so changing one value reshapes the relationship between all 32 taps. This makes Bouncing Delay particularly effective when you want movement that feels designed as one gesture rather than assembled from many unrelated delay lines.

In an Ableton session

Start with a short source whose timing is easy to hear, such as a snare, rimshot, synth stab, plucked sound, or vocal fragment. Set 1stDelay to establish the basic pace, then place Curve near 1 so the pattern is easy to understand. From there, move Curve downward when you want the repeats to gather into a denser region, or upward when you want the sequence to stretch into a longer tail of separated events.

On drums, the compressed side of Curve can turn one hit into a controlled rush of events without drawing a new MIDI pattern. On transitions, an expanding sequence can pull a sound away from the foreground while preserving a clear rhythmic relationship between taps. On resampled material, a single pass can create a new rhythmic phrase that can then be edited, sliced, or processed elsewhere in Live.

Bouncing Delay works best when the timing shape itself is treated as musical material. Instead of choosing a delay because you need another echo, choose the direction of the motion first, then let the delay become the mechanism that creates it.

Availability and free lifetime updates

Bouncing Delay is an Ableton Max for Live audio effect available through Sellfy. Existing customers can access the latest available files by signing in to the Sellfy account used for the original purchase. Your purchase includes free lifetime updates, and future published updates for Bouncing Delay are included at no additional cost. This entitlement does not imply a fixed publication schedule or guarantee that updates will be released at any particular interval.


v.5.0 ... Development candidate adds Tap Count from 4 to 64, replaces the previous multislider with a text free bar V8UI, restores the version 4.0 tap recurrence in the current controller, and implements a three bank fixed reader transition architecture. Host acceptance remains pending. (2026/9/5)

v.4.0 ... A legacy BouncingDelay4.0 artifact is directly observed, but its release date and publishable release note are not established by the inspected evidence.


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